I will post in the plib in the plib devel list just to make sure we can go ahead with this, but before i would like to know what exactly do we want and have someone double-check the specs and issues, i'm not an OpenGL guru or something like that ;)

I just found this:
http://www.gamasutra.com/features/20051228/sherrod_01.shtml
apparently current compression could be doubled at the expense of awful alpha channel compression, which most of the time we don't use anyway AFAIK

We could also figure a way to tag individual files to choose their compression type (or no compression at all for some extreme cases). I see that .sgi has a few dummy fields we could use (altough that would break the spec, they should be NULL), but that's just another crazy idea :)


Cheers


Christian Mayer wrote:
IIRC Steve Baker is carefull about patches that change the (default)
behavior. Patches that offer additional features that don't affect
anyone by default are relatively easy to get in.

Apart from that: has already someone asked Steve? Otherwise this
discussion will lead nowhere.

CU,
Christian



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