On January 12, 2006 11:13 pm, Curtis L. Olson wrote:
> What really got my attention was the 3d building/hangar models.  I know
> they aren't textured, but if we could populate a lot of otherwise flat
> airports with accurate hangars and terminals, that would be extremely cool!
>
> Curt.

If anyone wants to play with the 3D model of the San Francsico airport, it is 
available here:
http://red.cs.yorku.ca/~cs233144/ksfo.3ds

Users with AC3D can import 3DS files with no problem.  For blender users, here 
is an older version of the model:
http://red.cs.yorku.ca/~cs233144/ksfo.ac

http://www.students.yorku.ca/~ampere/ksfo.jpg
http://www.students.yorku.ca/~ampere/ksfo2.jpg
http://www.students.yorku.ca/~ampere/ksfo3.jpg
http://www.students.yorku.ca/~ampere/ksfo4.jpg

Three objects were added into the scene to represent lat/lon coordinates.
Yellow: 122 deg 24 min W, 37 deg 38 min N
Red: 122 deg 22 min W, 37 deg 37 min N
Green: 122 deg 23 min W, 37 deg 36 min N

Ampere


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