Ok, I understand, if you need help to modify also the plib library and
update them, I can give you my help to do this, contact me directly
[EMAIL PROTECTED]
Curtis L. Olson ha scritto:
916 wrote:
(Sorry for my english ) Hi, I am a programmer, i want to contribute
to improve the flight gear graphics engine, The ssg...... Call should
be replaced, with others with graphical improvements, light bump
mapping, introduction to shaders, advanced animation features , are
you interested in this way ?
Hi,
Sorry for being slow to reply.
I have been thinking that if we do choose to replace plib/ssg, I would
most likely consider OSG. But it would be a huge amount of effort to do
the conversion, and could be very disruptive to the code for some time,
and it would take a person who is pretty familiar with all the subtle
things we do to work around plib limitations. And all the opengl code
we have that is outside the scope of plib needs to continue to function
correctly. So it is no small task, and no easy task ... probably more
than one person could do on their own.
Someday we need to seriously consider this, but we probably don't want
to touch this until sometime after our v1.0 release this coming year.
Best regards,
Curt.
-------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems? Stop! Download the new AJAX search engine that makes
searching your log files as easy as surfing the web. DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel