On Sunday 15 January 2006 10:25, dene maxwell wrote: > Hi Paul, to my way of thinking the resolution is not important. Pythagarus > is more important, the distance as seen in a birds-eye view as seen by FGSD > is not the distance of the terrain. Hence if you cut a material to a > birds-eye distance of say 10 what ever units it will be stretched to say > 14.14 units when the slope is 45 degrees. The greater the slope the larger > the slope distortion, in the nth degree a vertical slope will have zero > length stretched to infinite length. > > Dene
What I mean is that from a "top down" view you need to increase the resolution of textures on the slopes so that when you look at the slope from a perpendicular angle you still get the same resolution as on flat ground. Example : If a flat piece of ground has a texture resolution of 1m/pixel then a slope of 45 degrees should also have a texture resolution of 1m/pixel if you look at it from a perpendicular perspective. A 45 degree slope viewed from the *top* should have a texture resolution of 0.707 m/pixel. So from a "top down" view the texture resolution will be higher. This will "unstretch" those slope textures. Paul ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

