Josh Babcock wrote: > Would it be feasible instead to have an entry in the new object's xml > file listing some exact coordinates at which any existing objects should > be removed from the scene-graph? That would be transparent to the user [...]
.... but this solution implements a really dirty hack. The Scenery Objects Database is supposed to deliver a consistent set of scenery objects, there's definitely nothing that the user should be expected to fix elsewhere. If you know the location(s) of the arbitrary objects that are being replaced by your contribution, simply tell these to the person who committed your contribution (Jon in this case). He'll take care for that by entering certain data that is supposed to handle these 'overrides'. We already did that with all those objects that are situated in the SFO and Chicaco areas (thanks to Frederic for the great support). Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel