On Tuesday 17 January 2006 06:24, flying.toaster wrote:
>  I am fairly new to flightgear and there are two subjects I would like to
> get involved into.

I hope you decide to stay - I've already pointed out some of your great 
looking models (from the CSP forums) to others here :-)

> I am a 3D modeller for Strike Fighters : Project 1 (check out
> http://www.column5.us, there is a F/A-18 model I made) using blender. I am
> willing to build many models for FlightGear but I can see two issues : *
> Blender does not allow to change easily the transforms in the scenegraph
> (i.e. hard to orient axis) * Using the XML configuration file to adjust
> animation can be pretty clumsy requiring a long trial & error process.

I am also building a model for fgfs, although to rather lower artistic 
standards than yours... but to be honest, most of the animation is actually 
not too hard to do in our XML system.  There are one or two exceptions I've 
come across in gear animation, but aside from that with one or two little 
hints and a bit of practice it mostly becomes fairly straightforward.

You not be aware of Melchoir's fgfs animation exporter for blender (from 
http://members.aon.at/mfranz/fgfs_animation.py - also see 
http://members.aon.at/mfranz/flightgear/blender-textured-lights.html) which 
can do some of the XML legwork for you, although not quite to the degree you 
are looking for.

Also courtesy of Melchoir I hope we might see a "morph" type animation soon 
which might make some currently difficult things easier.

> I would like to know if it could be possible to start a project for a plib
> application allowing to set up animations, rotating an moving axis in a
> scenegraph and exporting the corresponding animation in the xml config
> file. That would make 3D models *much* more easy. If anybody is interested
> or knows how to setup such a project I would be happy to join

Aside from the script above I don't know of such a project yet... There is 
talk of people wishing to move fgfs to OSG which might make such a thing much 
easier, but that's some way into the future if at all.

In the meantime, if you need advice or hints on using our current animation 
system, the IRC channel is often a great source of quick pointers...

Cheers,

AJ


-------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
_______________________________________________
Flightgear-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to