Martin Spott wrote:
> Josh Babcock wrote:
> 
> 
>>Would it be feasible instead to have an entry in the new object's xml
>>file listing some exact coordinates at which any existing objects should
>>be removed from the scene-graph? That would be transparent to the user
> 
> [...]
> 
> .... but this solution implements a really dirty hack. The Scenery
> Objects Database is supposed to deliver a consistent set of scenery
> objects, there's definitely nothing that the user should be expected to
> fix elsewhere.
> If you know the location(s) of the arbitrary objects that are being
> replaced by your contribution, simply tell these to the person who
> committed your contribution (Jon in this case). He'll take care for
> that by entering certain data that is supposed to handle these
> 'overrides'. We already did that with all those objects that are
> situated in the SFO and Chicaco areas (thanks to Frederic for the great
> support).
> 
> Cheers,
>       Martin.

Ah, right. I forgot that these changes were being made that far
upstream. My bad. I will just supply Jon with the lines out of the .stg
files that are being replaced.

Josh


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