On Wed, Jan 18, 2006 at 10:55:21PM -0500, Josh Babcock wrote: > Can anyone see something wrong with this animation? It seems that the > condition switch is stuck in the "on" position.
You tell it to change the material if/when the condition is met. And that's what it does. You don't tell it to restore a prior material state once the condition becomes false. And how could it? Which 'prior state' should it use? Other material animations for the same object could have changed it meanwhile! Solution: you have to change it back explicitly -- in a separate animation. m. ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel