On Wed, Jan 18, 2006 at 10:55:21PM -0500, Josh Babcock wrote:
> Can anyone see something wrong with this animation? It seems that the
> condition switch is stuck in the "on" position.

You tell it to change the material if/when the condition
is met. And that's what it does. You don't tell it to
restore a prior material state once the condition becomes
false. And how could it? Which 'prior state' should it
use? Other material animations for the same object could
have changed it meanwhile! Solution: you have to change
it back explicitly -- in a separate animation.

m.


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