Quoting Alex Romosan :

> Erik Hofman writes:
>
> > Alex Romosan wrote:
> >
> >> still trying to figure out the real reason why the nvidia driver is
> >> slow when we enable GL_POINT_SMOOTH in fgfs (and learning a lot more
> >> about openGL then i ever wanted to know).
> >
> > If I'm correct then you're not using points larger than one pixel in
> > this test application. Maybe that's the reason?
>
> the point size is set to 5. that's not it.

FWIW, Curt doesn't draw points for the airport lights, but triangles in point
mode, where two of the three have alpha 0 and with an environment map / texgen
to make the points fade when not viewed in the runway axis.

That's a bit trickier than simple points ( the ground point for example )

-Fred


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