Jim Wilson a écrit : >> Did anybody asked about a way to keep the hud's marks inside the >> hud screen ? >> > > Alexis, this looks very promising. You probably do not want to try > and use the current HUD for this purpose. Your best bet is to > develop a 3D model of a HUD and manipulate the markings and text in > much the same way as the 747-400 primary flight display (which is a > 3D model).
Thanks Jim for this information, I'm going to fly this hudge bird :) > Curt and Andy I think mentioned rewriting the HUD code. Without > knowing all that involves, I suspect that we'd be much better off > adding whatever is required to the model animation code to make our > 3D HUD models. Uh, sure, I can think about graphical needs, to recreate things as I can find them on a few pictures pictures laying around the web, but right now, it will be dificult for me to guess any needs about HUD engeniering. Someting like a vector graphics editor under a XML 'annimation' layer would be great (as the .ac 3D models) But let's see 747-400 primary flight display first. regards, Alexis ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid3432&bid#0486&dat1642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel