Vassilii Khachaturov wrote:
I'm in the mood for building more 3d models for airport ground traffic;
do you have any suggestion/request about that? I assume there's really a
lot of moving vehicles on the ground (in reality), what do you think
could be taken as a priority in order to get some more realistic
simulation near the airfields? My next step will be a few baggage
tractors with tenders attached to them anyway.


In real life, the ground traffic actively avoids interfering with
airplanes. In controlled airports, this means that they actually talk
to the ground control, and get clearances to cross runways/taxiways,
and this only when they won't interfere with the aircraft traffic.
Make sure your models don't start randomly taxi all around the place
and try to run into airplanes etc.


Of course I don't think tractors running across the runway without any kind of clearance is a nice experience :-)

Anyway, tractors pushing/towing aircrafts and positioning them inside aprons or near hangars is something they do. FGFS does still not have interactive ground control system, but it will; the time will come when ground traffic will have AI coordinated to interactive ground control ... I bet it will :-) Maybe some educational organization could be interested in such a combination in order to let their students try some simulated lessons before operating in real life. Just an idea.

  Roberto




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