* David Megginson -- Thursday 16 February 2006 03:36:
> It still doesn't seem to be working perfectly, but it's better than before.

Fixed for SDL. The problem was that fgWarpMouse()/SDL_WarpMouse() moves the
pointer to the center and creates a mouse motion event. But before this
event was processed, there could still be mouse motion events for the old
position left in the queue. So we got a big delta and an ugly jump. The
mouse motion events are now flushed from the queue. (I haven't looked
into (free)glut. Same problem there?) 

m.


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