* Melchior FRANZ -- Saturday 25 February 2006 11:59:
> I tracked this freeze down to this line in renderer.cxx:642:
> 
>         ssgCullAndDraw( globals->get_scenery()->get_vasi_lights_root() );
> 
> So it probably came with the point sprites [...]

No, wait. Or is it just that the scene graph gets obscenely big
due to some AI failure. I commented the line out and then it
froze somewhere else (another ssgCullAndDraw probably -- still
investigating).

m.


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