On Sunday 26 February 2006 09:23, Melchior FRANZ wrote: > Could have been introduced recently with ssgSharedPtr<>. No!
> Around > the time when we got random objects it was desirable not to have > thousand separate tree objects etc. in memory. So the > SGModelLib::load_model() function was introduced. It holds all > models in a map<string path, ssgSharedPtr<ssgEntity>>. The objects > are removed from the scenegraph when the tile is freed, but because > we still hold the refcounted model branches in this map, they are > *not* freed. Yes this is exactly the behavour we had before in cvs. Just counting is automatic. Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel