"Drew Kirkpatrick" wrote: > Once again with the help of Poine (still owe ya that beer man), I > found my problem. So the way network communications is happening with > net_ctrls, and the FGNetCtrls object, the non-portability of the > mechanism is readily apparent.
I know, playing the 'weisenheimer' _after_ an accident has occurred is always an easy trick .... The issue of non-portability of the time-critical net code in FlightGear (and thereof the lack of a stable protocol layout) is a long standing one, has been discussed several times and has already prevented some projects from using FlightGear as an image generator. >From memorizing past discussions I think I can state that gettings things into the right shape (TM) definitely will make some people happy :-) > Poine votes for using RPC. I thought this would be a good time for a > discussion on the wishes and desires for netcode. Any thoughts on the > subject? Using RPC requires you to run a portmapper on each system, but you don't always want this. I'm convinced there are other chances to get the job done. The architects of the new multiplayer network protocol probably have some good recommendations - as I think/hope they did it in a portable fashion .... !?!? Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel