* Vassilii Khachaturov -- Sunday 19 March 2006 16:22: > Yes, you are right, no /rotors/... there. Can you (or whatever other > patching powers that be that are responsible for the MultiPlayer/... > stuff (Mathias?)) please add the helicopter properties
I let the MP masters do that if they feel like it. I just wonder what we are going to do with n1 and n2 for 10 turbines. Will these 20 properties somehow affect MP animations? Ideally, it should be up to the aircraft to decide which properties it sends, but it looks as if this is planned. m. ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel