On Monday 20 March 2006 20:47, David Megginson wrote:
> Perhaps in a future, more sophisticated implementation, we can limit
> the number of cycles the nasal interpreter can run in any frame.
>
>
> All the best,
>
>
> David

hmm... I don't know.  Having the entire simulator locked to framerate already 
pose enough restrictions as it is.  I'm not sure setting more restrictions 
would be a good idea.

Ampere


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