Arnt Karlsen wrote: > On Mon, 20 Mar 2006 18:16:20 -0500, Josh wrote in message > <[EMAIL PROTECTED]>: > > >>Arnt Karlsen wrote: >> >>>On Mon, 20 Mar 2006 15:51:33 -0500, Josh wrote in message >>><[EMAIL PROTECTED]>: >>> >>> >>> >>>>Markus Barenhoff wrote: >>>> >>>> >>>>>ยท "Berndt, Jon S" <[EMAIL PROTECTED]> wrote: >>>>> >>>>> >>>>>>If I'm not mistaken, the open source 3D modeing tool has been >>>>>>used to develop 3D models for FlightGear. Correct? Can the 3D >>>>>>models simply be opened in Blender? >>>>> >>>>>yes, there is a script for import/export ac3d files (mostly used >>>>>in flightgear). >>>>> >>>>>cu markus >>>>> >>>> >>>>And they are included with the binary distribution of Blender. >>> >>>..can Blender now do _parametric_ modelling? (Essentially "drawing >>>by typing in model part sizes eg gear strut diameters etc, rather >>>than messing around with some rodent.") >> >>Yeah, sort of. Whenever you are moving or resizing something, you can >>type "nx.09-" for instance to do whatever on the x axis to a factor of >>-.09. So to move something 40cm along the z axis: "gz.4". (the n is >>redundant if you specify an axis) To scale something to twice it's >>size on only the x and y axis, but not the z, you would type: "sZ2" >>The - can go anywhere after you hit the n key. You just have to be >>aware of the starting dimensions of new meshes as Blender creates >>them. Most objects have a side length or diameter of 2m, and I believe >>that the heights are all 2m as well. > > > ..ok, so _anything_ I add to a model, starts out as a 2x2x2 meter object > and then needs another edit action to size and fit it to my model? > > ..my baseline is http://brlcad.org/ which has a neat, neat, neat pipe > routing edit mode that I use to model my gasifiers, I'll have them made > from standard piping fittings etc materials to minimise my costs. > Lotsa model file format converters, and David M. might like the way > it uses Jove as cli. ;o) >
I've actually been meaning to try BRL, I even have it on disk here. The problem is switching to another format in FG. There are a lot that theoretically work in plib, but using those loaders in fg is not as well understood from the model builder's point of view. Also, not all the loaders provide the same functionality. Is there an easy way to get from BRL to .ac? Maybe I should be looking into BRL and either dxf or ase. Anyway, I have found that using direct numeric input in Blender is fast and easy. Like everything in Blender, it is tempered by the basic steep learning curve. Josh ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel