On Sunday 26 March 2006 02:58 pm, Martin Spott wrote: > The infrastructure ís currently in the works, but yet not ready for > use.
You make it sound as if there is not much that can be done on the terrain side of things and all there is to do is create objects to put in that terrain. Is that true? If you need an extra programmer for the "infrastructure" you speak of, I am also willing to help there, as I program in c++ for a living. > We _have_ coastline data that should be pretty exact, but our landuse > data does not match very well. This means, that rivers might end before > they reach the coastline if exact coastline data is used. Current > scenery is built using coastline data that matches the landcover - > which is, as I already said, not always close to reality. > In order to use exact coastline data (GSHHS) we first have to close > some major gaps in the landuse data. Doctoring the data probably does make it look a little better, but at the same time, major dispcrepancies also look pretty bad. Here are some pics to demonstrate my point: https://netfiles.uiuc.edu/shavlir/Flightgear/ChicagoNight121704_21.jpg https://netfiles.uiuc.edu/shavlir/Flightgear/wayoff1.png https://netfiles.uiuc.edu/shavlir/Flightgear/wayoff2.png Steve ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid0944&bid$1720&dat1642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel