I've just updated my set to include 2 new sand textures ( sand [4, 5] ) which is based off of the reddish sand in new mexico. I still have the slightly greenish sand textures ( sand [1,2,3] ) included in my set, I might change the hue on these and make them whiter for future use.
unfortunately, my xml file does not have these fixes...
On 3/29/06, Ron Jensen <[EMAIL PROTECTED]> wrote:
I took a quick look around the Edwards (KEDW) tile
(w120n30/w118n34/1023800.stg) in Flight Gear Scenery Designer. All of
the land is designated "ShrubCover" except one small patch of "Default"
off the end of runway 4. If you consider tumbleweeds shrubs this is
probably accurate :).
A bigger problem is the lakebeds. They are marked as "IntermittentLake"
which FlightGear treats as "Lake"
Quick and dirty fix is to apply this patch to your materials.xml:
--- materials_orig.xml 2006-03-29 19:57:37.000000000 -0700
+++ materials.xml 2006-03-29 19:57: 51.000000000 -0700
@@ -983,7 +983,6 @@
<material>
<name>Lake</name>
<name>Pond</name>
- <name>IntermittentLake</name>
<name>Reservoir</name>
<name>IntermittentReservoir</name>
<name>Stream</name>
@@ -1025,6 +1024,7 @@
<material>
<name>DryLake</name>
+ <name>IntermittentLake</name>
<texture>Terrain/desert.rgb</texture>
<xsize>500</xsize>
<ysize>500</ysize>