* Curtis L. Olson -- Thursday 30 March 2006 16:29: > New textures update [...]
The textures are getting better and better. There are still some problems, though: - several of the new textures (or all?) are not tileable! All of Erik's textures *were* (see his builtup.rgb)! Streets that lead out of one city[123].rgb texture are not continued on another city[123].rgb texture. Most drastic example: Town1.rgb, which has a cut line even *in* the texture (bottom right). So we get three types of seams, when we had only one in the past: (A) terrain triangle seams unavoidable (?, multitexturing) (B) tile seams avoidable (C) intra-texture seams (-> Town1.rgb) very avoidable - apart from the non-tileability, the city textures look nice. But they are IMHO a bit too bluish. Shadows on them look violet. I wouldn't say that one of these points makes 0.9.10 unreleasable. But this should be considered nevertheless. m. ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel