* Rob Oates -- Saturday 01 April 2006 00:07: > I tried to correct them based on your email a few days ago....
but you apparently misunderstood. The opposite of blue is not red, but yellow. Increasing red doesn't fix too much blue. > at least my new shrub texture goes well with the desert areas :) Did you make them more red, too? I think they were better before. Anyway: just a few minutes I sent you a sample of what I think the city colors should look like. This is a part of the message, (slightly edited): | It's a bit less blue than your previous textures. And much less | red and a bit more blue than the current ones. | | The color is IMHO best judged on the parts that are looked at at | a very shallow angle -- somewhere at greater distance. The last | ones were good when looked at straight down, but it was the violet | at distance that disturbed me. The current ones look too red from | any angle. | | My textures may look a tiny bit too greenish at distance, but that | comes from their flatness. In real life you wouldn't see the lawns | and trees in greater distance, because they were hidden by buildings. | This effect is missing on flat textures, so I think that's acceptable. m. ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel