* Rob Oates -- Saturday 01 April 2006 00:07:
> I tried to correct them based on your email a few days ago....

but you apparently misunderstood. The opposite of blue is not red,
but yellow. Increasing red doesn't fix too much blue.



> at least my new shrub texture goes well with the desert areas :)

Did you make them more red, too? I think they were better before.

Anyway: just a few minutes I sent you a sample of what I think
the city colors should look like. This is a part of the message,
(slightly edited):


| It's a bit less blue than your previous textures. And much less
| red and a bit more blue than the current ones.
|
| The color is IMHO best judged on the parts that are looked at at
| a very shallow angle -- somewhere at greater distance. The last
| ones were good when looked at straight down, but it was the violet
| at distance that disturbed me. The current ones look too red from
| any angle.
| 
| My textures may look a tiny bit too greenish at distance, but that
| comes from their flatness. In real life you wouldn't see the lawns
| and trees in greater distance, because they were hidden by buildings.
| This effect is missing on flat textures, so I think that's acceptable.

m.


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