On 3 Apr 2006, at 09:26, Ralf Gerlich wrote:
I'm pretty convinced at this point that the long-term solution is to use impostors for tiles in the middle distance - of course this means getting the RenderTexture code working reliably. To me this has the nice property that the low-end graphics hardware with no render-to-texture support can carry on drawing the current tiles with no changes, and people with RTT simply get a higher draw distance without (hopefully) too much impact - you can almost regard the impostors as a fancy way of generation a real-time skybox, though of course they aren't arranged that way. Naturally you still pay the cost of keeping the tile geometry and textures in memory /somewhere/, so it's a good solution where performance is fill-rate or geometry-throughput limited; if the cap is memory or IO bandwidth, it won't help, whereas static-LODd tiles would, at least a bit. -- Java is, in many ways, C++-- |
- Re: [Flightgear-devel] Graphics load James Turner
- Re: [Flightgear-devel] Graphics load Ralf Gerlich