-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Stefan Seifert schrieb: > A little blurriness would not hurt in many areas. I still have to find a > river in reality with as sharp edges as in FlightGear ;) When generating > textures, one could do real curves and low resolution is a cheap way to > make banks smooth.
FlightGear draws line features like rivers with their own triangles. They are not on the texture for the sourrounding area and thus they can't be blured into the sourrounding. To get a better result we'd need to have three triangle stips (instead of one that is currently used), where the two outer ones are blending the surrounding texture to the river texture. This could increase the triangle count quite a lot, though CU, Christian -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.0 (MingW32) iD8DBQFEMRBAlhWtxOxWNFcRAq9iAJ4rbhDG4JcRN941vW6lJ5Nw34avcQCfUIHm I8Sd92KIQ/RMkY+MTDeQPnM= =By7c -----END PGP SIGNATURE----- ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel