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Stefan Seifert schrieb:
> A little blurriness would not hurt in many areas. I still have to find a
> river in reality with as sharp edges as in FlightGear ;) When generating
> textures, one could do real curves and low resolution is a cheap way to
> make banks smooth.

FlightGear draws line features like rivers with their own triangles.
They are not on the texture for the sourrounding area and thus they
can't be blured into the sourrounding.

To get a better result we'd need to have three triangle stips (instead
of one that is currently used), where the two outer ones are blending
the surrounding texture to the river texture.
This could increase the triangle count quite a lot, though

CU,
Christian


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