Andy Ross wrote: > I think the original report might have been that you can "bury" a fast > moving aircraft under the ground. The 100 Hz granularity of the FDM > computations isn't able to detect the exact moment of collision. > That's a much harder issue to solve; you'd have to extrapolate > backwards to make it work.
Keep in mind that you can bury a real plane underground as a result of hitting the ground too fast as well :) Josh ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel