On Wed, 5 Apr 2006 15:17:14 +0200 Melchior FRANZ wrote: > > The idea that all the taxi/runway-signs would flood the fgfsdb is rather > ridiculous. Are windsocks in the fgfsdb? No. The *.stg files are for > static objects, period. This has *nothing* to do with the fgfsdb. > The question was neither if we want those signs (of course we do), or > if they are static objects (of course they are), but only how they > should be created. I think it makes the most sense to use the existing > (yet to be fixed) OBJECT_{RUNWAY,TAXI}_SIGN mechanism, because of the > sheer number of possible combinations. Probably less effective methods > would be to use "animated" xml/ac files (tex_translate etc.), or the > use of render-to-texture. > > Of course the signs would have to be placed automatically, while manual > corrections/additions should always be possible. Just like for > windsocks, beacons etc.
We do indeed place the windsocks and beacons automatically; we're able to do that because their positions are specified in the apt.dat file. But plenty of other airport facilities with known positions, such as ILS glideslope/localizers, inner/middle/outer markers, etc., *are* in the object database, despite similar knowledge of location in fgfs standard files. In principle, those could be handled the same way as the beacons and windsocks; but right now, they're currently in the fgfsdb. I don't see that as "ridiculous". But I agree with you that if there's no need to place a million new objects in the db to cover the signs, that's preferrable (like I said, the best way to solve that problem was a holdup for me to continue in the first place). -c -- Chris Metzler [EMAIL PROTECTED] (remove "snip-me." to email) "As a child I understood how to give; I have forgotten this grace since I have become civilized." - Chief Luther Standing Bear
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