Ah, this is due to the render-texture code for OS-X code that was patched into SimGear; I had to fix an include to make it build, I'll send the (minor) patch for that to Erik once I get home; basically you need to pull in <OpenGL/CGLTypes.h> at the top of the file. The bigger problem is, the RenderTexture code doesn't work, and worse, is resetting the active GLContext to NULL when it fails, so I was getting errors from PLIB about no context being active during startup. I disabled the RenderTexture code in my local tree by adding an early return to the initialise() method. http://homepage.mac.com/zakalawe/.Public/flightgear-0.9.10-pre-osx.dmg Regards, James -- All hail the hypno-toad! |
- Re: [Flightgear-devel] Re: simgear for Mac OS X Tiger James Turner
- Re: [Flightgear-devel] Re: simgear for Mac OS X Tiger Adam Dershowitz
- Re: [Flightgear-devel] Re: simgear for Mac OS X T... James Turner