I changed the OBJECT_TAXI_SIGN keyword to OBJECT_SIGN, because the "TAXI" in it was misleading. This is now for all sorts of signs assembled from font material, not just taxi signs. The keyword was hardly used until recently, and later changes would be more painful, so the time for a change was now. You can automatically convert all *.stg files with a command like this:
$ find -name \*.stg|while read i; do perl -p -i -e 's,OBJECT_TAXI_SIGN,OBJECT_SIGN,' $i; done On the positive side: the ufo scenery object editor is now extended to support sign placement. For that you choose the sign placeholder from the m-key dialog (first entry: "Aircraft/ufo/Models/sign.ac"), drop a sign, click on the (invisible) input field right over the status line, and enter a sign spec string. Spaces are automatically replaced with underscore, but everyhing else should comply with the Sign Definition Language[TM] (see $FG_ROOT/Docs/README.scenery). The export (e-key) and dump (d-key) output assemble an OBJECT_SIGN line for such placeholders. m. ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642 _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

