I changed the OBJECT_TAXI_SIGN keyword to OBJECT_SIGN, because the
"TAXI" in it was misleading. This is now for all sorts of signs assembled
from font material, not just taxi signs. The keyword was hardly used
until recently, and later changes would be more painful, so the time
for a change was now. You can automatically convert all *.stg files
with a command like this:

  $ find -name \*.stg|while read i; do perl -p -i -e 
's,OBJECT_TAXI_SIGN,OBJECT_SIGN,' $i; done

On the positive side: the ufo scenery object editor is now extended
to support sign placement. For that you choose the sign placeholder
from the m-key dialog (first entry: "Aircraft/ufo/Models/sign.ac"),
drop a sign, click on the (invisible) input field right over the
status line, and enter a sign spec string. Spaces are automatically
replaced with underscore, but everyhing else should comply with the
Sign Definition Language[TM] (see $FG_ROOT/Docs/README.scenery).
The export (e-key) and dump (d-key) output assemble an OBJECT_SIGN
line for such placeholders.

m.


-------------------------------------------------------
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
_______________________________________________
Flightgear-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to