Forwarding this to the list as requested.  And because there are lots of 
people here much better qualified than I to answer the animation 
questions :-)

Cheers,

AJ

----------  Forwarded Message  ----------

From: "flying.toaster" 
To: AJ MacLeod 

Hi there

 I send you this e-mail because the anti-spam at sourceforge is filtering my
 domain name (voila.fr, which is sort of like hotmail). I know that lots of
 spam come from that kind of domain but this restriction is kind of violent !
 Do you have any idea how I could get my posts sent ?

Here is the latest one I wanted to send regarding the tomcat if you want to
 forward it ...

 I posted a preview of animations (landing gear retraction) at avsim forum.
"
I think I got the blender inverse kinematics right now, but I am wondering if
 this is of any use since blender uses "bones" as a replacement for
 transforms in the animations (actually bones are pseudo objects redefining
 the axes of its childs in the hierarchy).

Bones are very elegant but I don't think there is such a thing on plib
 animations. Furthermore, animations are interpolated across multiple frames
 but how do I export a particular animation for a particular part (say ground
 spoilers) for use in flight gear ?

I just feel like all the pretty work on blender is going to be useless.

Anybody tried blender export before ?

"

regards

Enrique


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