Thank you for your responses.

Stefan Seifert wrote:

>FlightGear supports a few I/O protocols. Why not use them for
>communication of FG and your standalone auto pilot?
>
>Nine

Nine:  I didn't think of using the I/O available from FG, I'll have to look into using them.

Jon Berndt wrote:

>How did you design your autopilot? Do you have a block diagram of the
>signal flow?
>
>Jon

Jon:  I'm walking into the project last minute, basically, so I don't know how the autopilot was designed.  I'll have to make a note to ask for their design notes.


Jeff McBride wrote:

>I have done the same thing on a similar university project. Our
>solution has been to use the FGNetCtrls interface to FG and write a
>gateway application that would interface our UAV flight control
>computer (via serial port) to FG (via TCP). This allows us to do
>hardware-in-the-loop testing of the autopilot system. If preferable,
>you could also implement the flight control laws in a PC application
>and "fly" the FG model via a TCP connection.
>
>Actually, flightgear has proven to be a versatile tool for our
>project. It is also good as a visualization system (either live during
>flight or for post-mission replay). Once you figure it out,
>communication with FG is pretty easy. I've just created a C# class to
>handle all I/O to FG, and can drop it in where needed.
>
>-Jeff

Jeff: This is how I wanted to proceed.  However, I don't have the experience at this point, and I don't have access to the uav hardware during the summer.


Curt Olson wrote:

>And if you are using FlightGear as a visualization system for your UAV
>(either live or replaying the data) you can turn on multiplayer mode and
>inject yourself into the multiplayer system.  I'm doing that right
>now.  If you want to see my university's uav in action, go to
>mpmap01.flightgear.org right now and click the check box next to the
>Rascal-1 call sign.  I'm looping the data and will probably continue
>looping it for the rest of the day.  We don't have a wireless internet
>connection that available at our flying field, but some day if we are
>able to rig something up, we'll be able to inject our live flight data
>into the multiplayer system which and others could come fly [virtually]
>with us.  That would be kind of a neat trick.
>
>Curt.


Curt: Thanks,  if anything, I might be able to use FG to create visualizations for the project.  I haven't confirmed it, but I think the project has realtime data transmision.  If it does, then I don't see any reason why we can't have a real time visualization.  To bad I don't have access to any test flights they do.
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