On Sun, 11 Jun 2006 14:53:13 -0400, Ampere wrote in message <[EMAIL PROTECTED]>:
> On Friday 09 June 2006 21:50, Arnt Karlsen wrote: > > ..Roberto _ is_ stretching understatement as concept, last years > > AirVenture put over 10 000 planes on KOSH. My initial idea > > was "paint parked planes" with copies of one texture. Textures is > > what we "see out the window" in FG and it works on my old junk. > > > > ..you're saying "using 20 different a few hundred times each > > is gonna work better than textures??? "Bring it on!" 8o) > > Textures would work if all those planes are of one type and have the > same livery, which is an unrealistic scenario. ..or if the textures covers a row bit of planes. > A more realistic scene that a user would see (hopefully) in FG is a > dozen different types of planes belonging to a dozen different > airlines. Using textures for details would require huge textures per > aircraft-type per airline, and would result in performance cost going > through the roof; and that's excluding the textures that would be > already presented in the airports. ..ok, we're talking "grass with rows of parked planes as seen from the pattern", nothing fancy. > Performance would still degrade if all those aircraft and buildings > have high geometric details, but geometries wouldn't eat up memory as > quick as textures would. Beside, one could always turn off a portion > of the geometries when they aren't needed. > > Anyway, I think we are getting a bit ahead of ourselves here. > FlightGear starts to struggle/struggles with merely 10 aircraft on > the scene. I don't think users would be able to see 100 planes in > the same scene anytime soon. :P ..hmmm. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel