* Josh Babcock -- Saturday 10 June 2006 15:27: > Define the name of the texture in the hud.xml file, then map it onto the > HUD glass directly in Blender or AC3D.
Yeah. Done. Wasn't even difficult. :-) m. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel