On Saturday 17 June 2006 10:05, Erik Hofman wrote: > Mathias Fröhlich wrote: > > I would never use these functions for serious computations, since I doubt > > that they will pass any IEEE test. > > They are not designed for that either. It can be useful for sound > processing and color adjustments where very high precision isn't > necessary. I use it for instance for gamma correction on my O2. It does > give me a framerate improvement. Well, but gamma correction happens often. At ervery frame width times height pixels times number of colors. That are easily more than 1e6 operations a second.
I can hard imagine an operation in flightgear that happens that often, dominates the computation time *and* that does not require some minimum accuracy. I for myself would not use them for the HUD. Too few invocations (that is: potential speedup) compared to the subtle problems that can arise. For the sound stuff, I do not even see, if sound is disabled or enabled, so I can hard imagine to see the improovement of the fastmath functions from the sound subsystem. Performance is a critical subject to me. But IMO the possible advantages of the fastmath functions are too few compared to the possible problems. Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel