Well actually I did not survive that one, I was too busy taking the shot ;) But 
I did survive many others

 Entry and exit is by the book : 
- stall the aircraft with wings level using gentle full back stick and apply 
full rudder to enter
- release the stick and rudder, let the nose point down and catch un speed + 
pullout to exit

The spin may be more or less flat depending on engine power and roll at the 
begining of the spin.
After 2 to 3 turns it seems to be willing to go flat (as you can see on the 
picture alpha was fairly close to 90º)

Snap rolls are also accomplished in a similar manner by using brisk full aft 
stick at high speed (full throttle) and full rudder. You get a very important 
roll rate but speed bleeds very quickly and after one turn you'd rather release 
the stick or you end up loosing a lot of height (turns into a spin).

Inverted spins are tougher to perform though because the aircraft wants to get 
upright into a regular spin (takes a lot of aileron to keep the spin inverted)

> Message du 17/06/06 à 17h21
> De : "Jon S. Berndt" <[EMAIL PROTECTED]>
> A : [EMAIL PROTECTED], "FlightGear developers discussions" 
> <flightgear-devel@lists.sourceforge.net>
> Copie à : 
> Objet : Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim
> 
> Very cool. I guess you survived, or you would not be writing this. ;-)
> 
> Did the spin seem to enter and exit normally?
> 
> Jon
>



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