Well actually I did not survive that one, I was too busy taking the shot ;) But I did survive many others
Entry and exit is by the book : - stall the aircraft with wings level using gentle full back stick and apply full rudder to enter - release the stick and rudder, let the nose point down and catch un speed + pullout to exit The spin may be more or less flat depending on engine power and roll at the begining of the spin. After 2 to 3 turns it seems to be willing to go flat (as you can see on the picture alpha was fairly close to 90º) Snap rolls are also accomplished in a similar manner by using brisk full aft stick at high speed (full throttle) and full rudder. You get a very important roll rate but speed bleeds very quickly and after one turn you'd rather release the stick or you end up loosing a lot of height (turns into a spin). Inverted spins are tougher to perform though because the aircraft wants to get upright into a regular spin (takes a lot of aileron to keep the spin inverted) > Message du 17/06/06 à 17h21 > De : "Jon S. Berndt" <[EMAIL PROTECTED]> > A : [EMAIL PROTECTED], "FlightGear developers discussions" > <flightgear-devel@lists.sourceforge.net> > Copie à : > Objet : Re: [Flightgear-devel] Aerobatics using flight gear and JSBSim > > Very cool. I guess you survived, or you would not be writing this. ;-) > > Did the spin seem to enter and exit normally? > > Jon > _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel