On Saturday 17 June 2006 22:35, Roberto Inzerillo wrote: > Hi people, > I contacted William and asked him to add a simple option to > his exporter pulgin. He was soon back with an answer and a new > customized ac3d plugin which accomodates my request. > > He was very kind and, after having read a few archived > fgfs-dev threads about the subject, he asked me to post the > following notes. I think that's worth a quick reading, since > it makes clear a few points. > > Roberto > > > ================ > Hi, > > I'm Willian, I wrote the ac3d import / export scripts that > come with Blender. Checking archived posts here related to > them, after Roberto contacted me, I noticed it might be useful > to mention a few things possibly not known to all users. > > - Configuration: > > There's a script called Scripts Config Editor that you can use > to tweak options for the ac3d importer and exporter. It's in > the Scripts window > Scripts menu > System submenu. > > As soon as you execute the ac scripts once (no need to finish, > you can press ESC right after calling them) there will be > config data available to be edited. > > There's another script called Scripts Help Browser in > Blender's Help menu. From it you can get info about the > configurable parameters and other notes (it's all written in > the scripts themselves, this is just a nicer way to read the > info). > > - Exporting single / double sided face info: > > The "Double Sided" button in Blender works per mesh, so if you > set or unset it all faces in that mesh will be either double > or single sided. > > I decided not to export that info because there is also a > simple way to set this *per face*: enter UV Face Select mode > (select mesh, press f in the 3d view win) and in the Texture > Face panel of the mesh editing buttons tab (F9 in the buttons > win) use the "Twosided" toggle button. To copy the face flags > to other faces, so you don't have to do it manually: select > them, then select the face with the data (make it active) and > press "Copy Draw Mode" in that same panel. > > I believe that is the best way (its only drawback is that it's > sort of hidden inside the uv face select mode), but since > Roberto emailed me stating he still would like to use the > "Double Sided" button, I updated the ac3d exporter with an > option to define whether to check per mesh or per faces > (defaults to per face, the current behavior). > > I'll test the script properly and commit it to Blender's cvs > (btw, the next release should be out soon, maybe in a week), > but already sent a copy to Roberto. > > Lastly, in the long run I suppose / hope projects like yours > will support COLLADA (which we want well represented in > Blender, too), but I'm really glad to see those two small > scripts I started years ago were and are still useful to some > people involved with such a cool project, thanks :) . > > PS: I'm not subscribed to this list (thanks Roberto for > forwarding this), you can reach me at wgermano at ig.com.br
That's helpful info - thanks for posting it and to William. LeeE _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel