On Saturday 17 June 2006 22:35, Roberto Inzerillo wrote:
> Hi people,
>   I contacted William and asked him to add a simple option to
> his exporter pulgin. He was soon back with an answer and a new
> customized ac3d plugin which accomodates my request.
>
> He was very kind and, after having read a few archived
> fgfs-dev threads about the subject, he asked me to post the
> following notes. I think that's worth a quick reading, since
> it makes clear a few points.
>
>    Roberto
>
>
> ================
> Hi,
>
> I'm Willian, I wrote the ac3d import / export scripts that
> come with Blender. Checking archived posts here related to
> them, after Roberto contacted me, I noticed it might be useful
> to mention a few things possibly not known to all users.
>
> - Configuration:
>
> There's a script called Scripts Config Editor that you can use
> to tweak options for the ac3d importer and exporter. It's in
> the Scripts window > Scripts menu > System submenu.
>
> As soon as you execute the ac scripts once (no need to finish,
> you can press ESC right after calling them) there will be
> config data available to be edited.
>
> There's another script called Scripts Help Browser in
> Blender's Help menu. From it you can get info about the
> configurable parameters and other notes (it's all written in
> the scripts themselves, this is just a nicer way to read the
> info).
>
> - Exporting single / double sided face info:
>
> The "Double Sided" button in Blender works per mesh, so if you
> set or unset it all faces in that mesh will be either double
> or single sided.
>
> I decided not to export that info because there is also a
> simple way to set this *per face*: enter UV Face Select mode
> (select mesh, press f in the 3d view win) and in the Texture
> Face panel of the mesh editing buttons tab (F9 in the buttons
> win) use the "Twosided" toggle button. To copy the face flags
> to other faces, so you don't have to do it manually: select
> them, then select the face with the data (make it active) and
> press "Copy Draw Mode" in that same panel.
>
> I believe that is the best way (its only drawback is that it's
> sort of hidden inside the uv face select mode), but since
> Roberto emailed me stating he still would like to use the
> "Double Sided" button, I updated the ac3d exporter with an
> option to define whether to check per mesh or per faces
> (defaults to per face, the current behavior).
>
> I'll test the script properly and commit it to Blender's cvs
> (btw, the next release should be out soon, maybe in a week),
> but already sent a copy to Roberto.
>
> Lastly, in the long run I suppose / hope projects like yours
> will support COLLADA (which we want well represented in
> Blender, too), but I'm really glad to see those two small
> scripts I started years ago were and are still useful to some
> people involved with such a cool project, thanks :) .
>
> PS: I'm not subscribed to this list (thanks Roberto for
> forwarding this), you can reach me at wgermano at ig.com.br

That's helpful info - thanks for posting it and to William.

LeeE



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