David, you are right. A good joystick is what I need... I now that Thrustmaster does bests but I have not much time to play with FGFS.
And about the parameters you said. I have to test it because as you finals are now complicated because dead-band... Thank you so much for your help. > On 17 Jun 2006, Gonzalo Aguilar Delgado wrote: > >My joy is not very new and has a big dead zone (-0.1,0.1) > >and I'm trying to set sead-band to 1.0 or even greater > >values. But it did not work. > > > >How can I solve this? Because it's terrible to see how > >controls move from time to time a lot! > > Lots of joysticks have a dead zone so large that it makes > them unusable. I got my private license on an aircraft > that had a stick, not a yoke, and I know how a responsive > stick should feel. You can't control your aircraft on final > with crosswind and turbulence with a big dead zone -- > little stick movements don't do anything, and bigger > movements can jerk the plane right into the ground. > > When I bought my last joystick, I tested several demo > joysticks in a computer store by taking a laptop into the > store running a modified version of fgjs. I recompiled fgjs > to display the axis positions with an extra digit of > precision. I attached each demo joystick and tested > each axis of movement. Regardless of price, most > joysticks had a huge dead zone in all three axes. Only > one model (Thrustmaster Top Gun Fox 2 Pro USB) > showed an acceptably smooth and continuous movement > through the center. I'm very happy with it. > > There's an alternative to adjusting the dead band. You > might try setting a very non-linear filter on the position > in the joystick's .xml file. For example, you can try a > combination of parameters such as: > > <power type="double">2.5</power> > <offset type="double">+0.0</offset> > <factor type="double">+1.0</factor> > <tolerance type="double">0.0</tolerance> > > This will let you slap the stick around the center dead > zone to make small corrections, while still allowing > the controls to reach full travel. That much non-linearity > is not realistic, however. > > > > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Gonzalo Aguilar Delgado - Ingeniero en Informática [ Seguridad & Medios de pago ] _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel