David,
you are right. A good joystick is what I need... I now that
Thrustmaster does bests but I have not much time to play with FGFS.
And about the parameters you said. I have to test it because as you
finals are now complicated because dead-band...
Thank you so much for your help.
> On 17 Jun 2006, Gonzalo Aguilar Delgado wrote:
> >My joy is not very new and has a big dead zone (-0.1,0.1)
> >and I'm trying to set sead-band to 1.0 or even greater
> >values. But it did not work.
> >
> >How can I solve this? Because it's terrible to see how
> >controls move from time to time a lot!
>
> Lots of joysticks have a dead zone so large that it makes
> them unusable. I got my private license on an aircraft
> that had a stick, not a yoke, and I know how a responsive
> stick should feel. You can't control your aircraft on final
> with crosswind and turbulence with a big dead zone --
> little stick movements don't do anything, and bigger
> movements can jerk the plane right into the ground.
>
> When I bought my last joystick, I tested several demo
> joysticks in a computer store by taking a laptop into the
> store running a modified version of fgjs. I recompiled fgjs
> to display the axis positions with an extra digit of
> precision. I attached each demo joystick and tested
> each axis of movement. Regardless of price, most
> joysticks had a huge dead zone in all three axes. Only
> one model (Thrustmaster Top Gun Fox 2 Pro USB)
> showed an acceptably smooth and continuous movement
> through the center. I'm very happy with it.
>
> There's an alternative to adjusting the dead band. You
> might try setting a very non-linear filter on the position
> in the joystick's .xml file. For example, you can try a
> combination of parameters such as:
>
> <power type="double">2.5</power>
> <offset type="double">+0.0</offset>
> <factor type="double">+1.0</factor>
> <tolerance type="double">0.0</tolerance>
>
> This will let you slap the stick around the center dead
> zone to make small corrections, while still allowing
> the controls to reach full travel. That much non-linearity
> is not realistic, however.
>
>
>
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--
Gonzalo Aguilar Delgado - Ingeniero en Informática
[ Seguridad & Medios de pago ]
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