Quoting Roberto Inzerillo :

> Hi,
>  I've put up a new brief tutorial for not-so-experienced FGFS modelling
> developers. It focuses on basic principles about Simgear XML animations
> applied on a simple CAT II/III separation ground marking.
>
> The example teaches how to apply a simple texture to a planar object with
> Blender, make an object not act as an obstacle on the ground, how to set a
> basic LOD (level of details) range and how to make an object not cast any
> shadow.
>
> I am confident new scenery addon developers will find simple usage
> instructions inside this short lesson, while following a step by step guide
> which will ensure they get something complete in a short time without the
> need to read many long docs. Experienced modellers will not find nothing new
> though.
>
> The URL:
>
http://www.geocities.com/robitabu/blender_catii-ii_markings/catii-iii_markings.html
>
>
> Any suggestion/correction is welcome, of course :-)

I have a suggestion : why not update the wiki instead of spreading information
here and there ?

Don't take me wrong : I find your contribution so valuable it would be a shame
to be ignored just because people don't remember the url.

-Fred


--
Frédéric Bouvier
http://frfoto.free.fr         Photo gallery - album photo
http://www.fotolia.fr/p/2278  Other photo gallery
http://fgsd.sourceforge.net/  FlightGear Scenery Designer

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