Quoting Roberto Inzerillo : > Hi, > I've put up a new brief tutorial for not-so-experienced FGFS modelling > developers. It focuses on basic principles about Simgear XML animations > applied on a simple CAT II/III separation ground marking. > > The example teaches how to apply a simple texture to a planar object with > Blender, make an object not act as an obstacle on the ground, how to set a > basic LOD (level of details) range and how to make an object not cast any > shadow. > > I am confident new scenery addon developers will find simple usage > instructions inside this short lesson, while following a step by step guide > which will ensure they get something complete in a short time without the > need to read many long docs. Experienced modellers will not find nothing new > though. > > The URL: > http://www.geocities.com/robitabu/blender_catii-ii_markings/catii-iii_markings.html > > > Any suggestion/correction is welcome, of course :-)
I have a suggestion : why not update the wiki instead of spreading information here and there ? Don't take me wrong : I find your contribution so valuable it would be a shame to be ignored just because people don't remember the url. -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel