> Hello people from the FlightGear team,
>
> Let me first introduce myself ;)

> I'm a home cockpit builder from Eindhoven, The Netherlands, and I'm  
> researching the possibility of using FlightGear as a flight  
> dynamics server for medium to large cockpit setups.
> Amongst other things I'm developing my own instruments in OpenGL,  
> and we're using FS2004 for the visual system (since the European  
> scenery in FlightGear is still somewhat, absent.). Our goal would  
> be to use the FlightGear system in an educational simulator for a  
> Fokker F28 aircraft, at the school I'm about to attend (Aerospace  
> Engineering in Delft).
> The only hiccup in the system right now is tying every bit  
> together. The instruments render perfectly and FS2004 works a treat  
> as a visual display (like the PS1 guys do), but the network still  
> causes some trouble. Main thing is that I can't find the  
> documentation for the protocol used by FlightGear for data I/O. The  
> Wiki has the docs for the HTTP and the telnet protocol, but pulling  
> large amounts of data out of that is pretty impossible.
> Note that everything is connected through a LAN and the ideal case  
> would be to use a multicast to connect some systems together, but  
> I'm still unsure whether that's possible. The packet format used by  
> FlightGear is the main concern right now.
>
> Regards,
>
> Robin van Steenbergen


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