* Erik Hofman -- Monday 03 July 2006 08:58: > I didn't have the impression that Mathias has been working on another > implementation at all. He just seemed to have looked over the code and > *did* try some workarounds for the HUD symbols to end up in the > scenegraph. Which doesn't sound like mutual exclusive work to me.
OK, but how should I go on with the broken F16 tape?! Mathias will probably change that anyway, so is it worth spending time to fix it now? To make that clear: I very much agree with Mathias plans, at least so far as I know them. Putting the HUD elements into the scenegraph is certainly a good thing. But I don't know how HUD items shall be drawn after that. Not directly with gl* drawing commands, but how else? By moving textures around? This will never allow the flexibility that we currently have. Or by just using line drawing wrappers that can easily be switched from plib to osg or anything else, but basically do the same that they did before? In the latter case fixing the tape would be worthwhile, in the former not. m. Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel