* Erik Hofman -- Monday 03 July 2006 08:58: 
> I didn't have the impression that Mathias has been working on another 
> implementation at all. He just seemed to have looked over the code and 
> *did* try some workarounds for the HUD symbols to end up in the 
> scenegraph. Which doesn't sound like mutual exclusive work to me.

OK, but how should I go on with the broken F16 tape?! Mathias will probably
change that anyway, so is it worth spending time to fix it now?

To make that clear: I very much agree with Mathias plans, at least so
far as I know them. Putting the HUD elements into the scenegraph is
certainly a good thing. But I don't know how HUD items shall be drawn
after that. Not directly with gl* drawing commands, but how else? By
moving textures around? This will never allow the flexibility that we
currently have. Or by just using line drawing wrappers that can easily
be switched from plib to osg or anything else, but basically do the
same that they did before? In the latter case fixing the tape would be
worthwhile, in the former not.

m.

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