* Stefan Seifert -- Sunday 02 July 2006 23:35:
> I finally managed to finish my rewrite of the fgjs tool (in patch -p0 
> form).

I found the old code quite horrible, even after the last improvements.
The new method is without any doubt superior. If nobody objects, then
I'll commit that tomorrow. Some things should IMHO get improved:

The 10s deadband thing is nice, but I'm afraid that newbies will spend
the whole period with trying to understand what it means. I'd prefer
if fgjs would first tell users what the deadband *is*, and that they
will now have 10 seconds after pressing the Any-key to define the 
deadband range.

I assume that the template.xml shouldn't really contain (odd) <deadband>
values already. And then it would be nice if the app would at the beginning
repeat how many axes & buttons are available. The alternating query of
keyboard and joystick buttons is IMHO a usability bug. It's confusing
if joystick buttons are used for pointing to buttons *and* to confirm
program input. Better make joystick input for pointing to js buttons/axes
*only*, and keyboard keys for switching to the next step.

m.

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