After some tinkering and googling I think it boils down to this:

http://www.mail-archive.com/[email protected]/msg03456/fix-renderTexture-compilation.patch

With the two important changes mentioned (#include <OpenGL/OpenGL.h> and 
#include <OpenGL/CGLTypes.h>) it works ok. These changes seem to be 
missing in the 0.3.10 release.

Thanks,

Beat


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