While Blender is an excellent tool, uv-mapping is still a bit underdeveloped. The "archimap" unwrapper does almost a good job. If only it wouldn't map each selected object separately on the whole texture image area. And uv_export would be a big help, if it didn't create one *.tga file with the mesh outline per selected object.
I've finally hacked both scripts to actually be useful. :-) HOWTO: 1. for each object that should be mapped on one texture, select the it and uv-map it somewhere. It doesn't matter where, this is only to create the internal uv data. (Yeah, that's still something that should be fixed.) 2. select all objects together 3. call the archimap script ... this unwraps all objects and packs them on a square 4. call the uv_export script ... this draws the outline of all mapped faces on a *.tga file 5. load that *.tga file in Blender's uv-editor 6. select each object and assign that image (by choosing it in the file name combobox) Viola. http://members.aon.at/mfranz/blend_uv.tar.bz2 [14 kB] m. ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel