Vassilii meant that it is the program that generate the 3D clouds, and there is no data elsewhere, just random numbers generated by an algorithm. He pointed you to C++ source files. And yes, SimGear is integrated in the Windows version too.
-Fred Quoting Heiko Schulz : > Hi, > > Thanks! But I have the Windows Version - no SimGear! > > Greetings > HHS > --- Vassilii Khachaturov <[EMAIL PROTECTED]> > schrieb: > > > > Well, that's it! That's why my question: how is > > the > > > 3D-Clouds are generated? > > > > > > There are textures for it, but I still nott found > > out > > > how this clouds are generated! > > > > It's in the SimGear source. Have a look at > > SimGear/source/simgear/environment. For the scene > > graph thingies, > > have a look at the PLIB docs at > > http://plib.sourceforge.net/ . > > > > HTH, > > V -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel