* Curtis L. Olson -- Friday 04 August 2006 15:34:
> I will point out that while it's possible to force the YF-23 into this 
> extreme state, if you fly it in a more normal range, it behaves pretty 
> normally.

Not for me. I actually noticed the problems during "normal" flight.
I chased the KA6 and, because (unlike in real life) there's no indication
how far it's still away, I was a tad too fast when I noticed it coming
nearer and nearer. I tried to fly some narrow curves, but unlike in all
other fgfs aircraft, this didn't decelerate, but *accelerate*. 

Of course, I'm not a pilot, and in real life there'd be a FCS with
g-limiter, and my body would warn me earlier, too, but that's no
excuse. Unfortunately, we don't have a single halfway modern fighter
in fgfs, that is not totally broken. The F16 is pathetic and unusable
since JSBSim 2.0. The hunter/seahawk work nicely, but aren't exactly
modern. 



> So personally I think the YF-23 is a pretty fun plane to fly,  
> even if it isn't 100% perfect.

Sorry, no offense to Lee -- it's still very well done 3D model wise,
but I find it a bit embarrassing to show off in the NTPS. I'm not
even sure if this is an old bug or if it's caused by later YASim
changes. I don't remember ever having seen such unrealistic behavior,
and I used to fly the YF23 a lot at times.

m.

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