On Friday 11 August 2006 17:17, Heiko Schulz wrote:
> Well, you need a good card and a high RAM - no low
> cost.

You need a _reasonable_ card and _reasonable_ amount of RAM.  We're not 
talking supercomputers here...

> And, Justus said it before: a good stick and pedals...
> And they aren't cheap.
My pedals were free... I made them myself and it wasn't really difficult at 
all.  You can contact me if you're interested in building some and I can give 
you further info - or you could try some of the many different ideas floating 
about on the web.

> How many people got these things but still interessted
> in flying with flightgear?
Count me in...

> It should be possible learning to fly a realistic
> flightmodel of a helicopter with the mouse.
Have you ever looked at the flying controls of a helicopter?  Frankly I'd say 
that trying to get an ordinary mouse to replicate all those axes of movement 
was doomed from the beginning.  It's just not physically possible or sensible 
to attempt.

> It's only a think - I have no ideas how to improve the
> flightmodel to that.
I think you've got things completely backwards.  The flightmodel is supposed 
to model reality as well as feasible, not make flying helicopters easy.

> I have only experience in Blender 
> and watching real helicopters.
That makes two of us...  But remember that just because some highly trained 
and experienced pilot makes something _look_ easy does not in the least mean 
that it _is_ easy :-)

Cheers,

AJ

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