Heiko Schulz wrote:
> Yes, and quote:"

> > The only relation that I can think of is when frame rates drop soo low
> > that you update the controls more often than you see a new frame .... 
> > but in this case controlling _every_ aircraft becomes difficult  ;-)"

> Well, you need a good card and a high RAM - no low
> cost.

Yep, but what's new about that when you look at flight simulation !? I
know, there _are_ areas where FlightGear deserves some runtime
optimization, but you will never be able to run such a simulation on
really cheap hardware.
And, to be honest, it should not be _that_ expensive - if you take used
hardware: I've bought two Opterons, a Tyan mainboard, one gigabyte of
RAM (Kingston, brand new) and an ATI Radeon X800. Each of this pieces
cost me about 200 Euro - which makes approx. 1000 Euro for a _really_
fast machine (oh man, more than eight hours of real flying ....)
Well, there are always faster graphics cards, but that's a different
topic.

> And, Justus said it before: a good stick and pedals...
> And they aren't cheap.

It depends on what you expect. If you want to have a "flight
simulation" then you will _never_, NEVER manage to avoid using stick or
yoke and pedals. This is valid for a plane as well as for a helicopter.
If you don't want to buy pedals, then please expect to experience
reduced realism. You could use auto-coordination for the heli, but then
you don't have a heli anymore but instead you have something that
shares several features with a heli.

> It should be possible learning to fly a realistic
> flightmodel of a helicopter with the mouse. 

In my eyes this complete nonsense because "realistic helicopter" and
"mouse" contradict each other.

Have fun,
        Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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