Hi,

while debugging Maik's multiplayer problems, Olaf and I experienced some 
problems in groudnetwork.cxx.

At the end of the FGGroundNetwork::trance() there are two pop_back's where the 
second one poped an non existent last entry from the routesStack vector.
We tried to avoid poping in that case by an if (!routesStack.empty()) guard in 
from of that pop_back. But with that we got some other problems in 
FGTaxiRoute::next() ...
If we revert groundnetwork.cxx to the previous revision, those problems were 
gone.
Any ideas?

   Greetings

           Mathias

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