Heiko Schulz wrote: > There is something else I want to say about the > 3d-model: Too much vertices! The exterior model got > about 10.000 vertices, the interior without (!) the > cockpit and seats got about 10.000 vertices- I think > that's too much, my computer got problems with it. >
That's something I don't understand. 10000 vertices should be nothing for a modern graphics card. My GeForce 6600GT is by no means a top-notch card (it's even passively cooled) and is specified for about 375 million (!!) vertices per second. So it should be able to hande a scene consisting of 12.5 million vertices at 30fps. I know these are marketing numbers and in reality the number is much lower. But we are talking about not even a thousandth here. Even the cheapest cards you can get aren't that much slower. So how can it be that 10000 vertices are such a problem in FlightGear? Just wondering, Nine ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel