Hi All,

I've been making/texturing a aircraft model in Wings3d, exporting to .obj and 
using Blender to convert to .ac. But since either the Blender .obj import or 
.ac export is not perfect, this workflow requires some tweaking of the final 
.ac file. So I figured I'd cut out the middleman and write a Ruby script to 
convert .obj to .ac.

Now the question: neither .obj nor .ac formats specify three or four sided 
polygons. Does FlightGear? Blender does (imperfectly) triangulate/quadrangulate 
the model but I'm not sure why--I imagine it's a holdover from .3ds format. If 
FlightGear does not _require_ triangulation, then is it more efficient?

Thanks,

--jeff

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