Hi All, I've been making/texturing a aircraft model in Wings3d, exporting to .obj and using Blender to convert to .ac. But since either the Blender .obj import or .ac export is not perfect, this workflow requires some tweaking of the final .ac file. So I figured I'd cut out the middleman and write a Ruby script to convert .obj to .ac.
Now the question: neither .obj nor .ac formats specify three or four sided polygons. Does FlightGear? Blender does (imperfectly) triangulate/quadrangulate the model but I'm not sure why--I imagine it's a holdover from .3ds format. If FlightGear does not _require_ triangulation, then is it more efficient? Thanks, --jeff -- _______________________________________________ Surf the Web in a faster, safer and easier way: Download Opera 9 at http://www.opera.com Powered by Outblaze ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel