@Mathias Fröhlich
Did you looked on this?
Maik

Maik Justus schrieb:
> Hi,
>
> this effect is caused by the
>    globals->set_sim_time_sec( 0.0 );
> call when resetting. After this the stored time offset "mTimeOffset" 
> in AIMultiplayer.cxx is wrong and it needs much time this offset is 
> corrected.
> I don't know, why this bug is only visible in windows (at least it is 
> not reported for other os).
>
> Please find enclosed a patch for AIMultiplayer.cxx, which detects and 
> corrects large time offsets.  (I only tested it very shortly, but i t 
> seems to work (at least as a workaround)).
>
> Maik
>
>
> Maik Justus wrote:
>> Hi,
>> Maik Justus wrote:
>>  
>>> Hi,
>>> Maik Justus wrote:
>>>   After choosing "Reset" in the File menu, all multiplayer aircrafts 
>>> stop moving.     
>> after some time the multiplayer aircrafts start moving again. I am 
>> not sure, but I could be, that this "some time" is about the duration 
>> of the last session (time since the prior reset resp. starting of 
>> flightgear to the reset).
>>
>>   


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