@Mathias Fröhlich Did you looked on this? Maik Maik Justus schrieb: > Hi, > > this effect is caused by the > globals->set_sim_time_sec( 0.0 ); > call when resetting. After this the stored time offset "mTimeOffset" > in AIMultiplayer.cxx is wrong and it needs much time this offset is > corrected. > I don't know, why this bug is only visible in windows (at least it is > not reported for other os). > > Please find enclosed a patch for AIMultiplayer.cxx, which detects and > corrects large time offsets. (I only tested it very shortly, but i t > seems to work (at least as a workaround)). > > Maik > > > Maik Justus wrote: >> Hi, >> Maik Justus wrote: >> >>> Hi, >>> Maik Justus wrote: >>> After choosing "Reset" in the File menu, all multiplayer aircrafts >>> stop moving. >> after some time the multiplayer aircrafts start moving again. I am >> not sure, but I could be, that this "some time" is about the duration >> of the last session (time since the prior reset resp. starting of >> flightgear to the reset). >> >>
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